Static classes
Events
Subscribe for user-defined Events.
11 own
Static functions 11
- BroadcastRemote Broadcasts a remote custom Event from the Server to ALL currently connected Players (Server ➔ Clients)
- BroadcastRemoteDimension Broadcasts a remote custom Event from the Server to all Players currently residing in the specified Dimension (Server ➔ Clients)
- BroadcastRemoteInRadius Broadcasts a remote custom Event from the Server to all Players within a specific location radius (Server ➔ Clients)
- BroadcastRemoteInRadiusDimension Broadcasts a remote custom Event from the Server to all Players within a specific location radius AND residing in a specific Dimension (Server ➔ Clients)
- Call Triggers a local custom Event across all Packages on the same side (Client ➔ Client OR Server ➔ Server)
- CallRemote Triggers a remote custom Event from the Server to the Client (Server ➔ Client)
- CallRemotePlayers Triggers a remote custom Event from the Server to an array of specific Players (Server ➔ Clients)
- Subscribe Listens for a local custom Event triggered by <code>Events.Call()</code> on the same side
- SubscribeRemote Listens for a network custom Event
- Unsubscribe Removes a local event listener previously registered with <code>Events.Subscribe()</code>
- UnsubscribeRemote Removes a network event listener previously registered with <code>Events.SubscribeRemote()</code>