Static function
Moderate
Events.CallRemotePlayers
Triggers a remote custom Event from the Server to an array of specific Players (Server ➔ Clients)<br/>More network-efficient than looping CallRemote<br/>Must be caught using <code>Events.SubscribeRemote()</code> on the Clients
Syntax
Events.CallRemotePlayers(event_name, players, reliability = Reliability.Reliable, args... = nil)
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
event_name
|
string | — | The Event Name to trigger the event |
players
|
Player[] | — | The remote players to send this event |
reliability
optional
|
Reliability | Reliability.Reliable |
The network reliability rule |
args...
optional
|
any | nil |
Arguments to pass to the event |