Static classes
Sky
Interact with built-in Sky & Weather system.
27 own
Static functions 27
- ChangeWeather Changes the Weather
- DestroyAllSky Destroys all Directional Lights, Sky Lights, Exponential Height Fogs, Volumetric Clouds, Sky Atmosphere, Ultra Dynamic Sky Actors and all Actors with the <code>Sun</code> Actor Tag from the Level
- GetTimeOfDay Gets the current time
- GetWeather Gets the current weather
- IsSpawned Returns if the Ultra Dynamic Sky was spawned
- Reconstruct Reconstruct the Ultra Dynamic Sky Actor, forces most of the changes to be applied
- SetAnimateTimeOfDay Sets whether or not to animate the time of day
- SetCloudCoverage The amount of coverage for the cloud layer, from a clear sky to overcast
- SetContrast A simple contrast boost for the sky material. Cannot affect volumetric clouds
- SetFog The fogginess of the scene. The impact this has on fog density is scaled from the Fog Density category
- SetMoonAngle Sets the Moon Angle
- SetMoonGlowIntensity Sets the Moon Glow Intensity
- SetMoonLightIntensity Sets the Moon Light Intensity
- SetMoonPhase Sets the Moon Phase
- SetMoonScale Sets the Moon Scale
- SetMoonTexture Sets the Moon Texture
- SetMoonTextureRotation Sets the Moon Texture Rotation
- SetMoonVerticalOffset Sets the Moon Vertical Offset
- SetNightBrightness Can be used to scale the brightness of the sky and lighting, at night
- SetOverallIntensity The overall brightness of the shader
- SetSkyMode Sets the Sky Mode
- SetSunAngle Sets the Sun Angle
- SetSunLightIntensity Sets the Sun Light Intensity
- SetSunScale Sets the Sun Scale
- SetTimeOfDay Sets the current time
- SetVolumetricCloudColor Sets the Volumetric Cloud Color
- Spawn Replaces all Sky/Sun actors with the Ultra Dynamic Sky Actor, to be able to use the functions from this page