Static classes
Assets
Retrieve Assets Data from Asset Packs.
12 own
Static functions 12
- GetAnimations Gets a list containing all Animation Assets Keys from an AssetPack
- GetAssetPacks Gets a list containing information about all loaded Asset Packs
- GetAssetPath Gets the file path of an asset
- GetBlueprints Gets a list containing all Blueprints Assets Keys from an AssetPack
- GetMaps Gets a list containing all Map Asset Keys from an AssetPack
- GetMaterials Gets a list containing all Materials Asset Keys from an AssetPack
- GetOthers Gets a list containing all Other Assets Keys from an AssetPack
- GetParticles Gets a list containing all Particle Assets Keys from an AssetPack
- GetSkeletalMeshes Gets a list containing all Skeletal Mesh Asset Keys from an AssetPack
- GetSounds Gets a list containing all Sound Assets Keys from an AssetPack
- GetStaticMeshes Gets a list containing all Static Mesh Assets Keys from an AssetPack
- Precache Manually adds an Asset to be loaded during the Player's loading screen