Function
Slow
Paintable:SetMaterial
Sets the material at the specified index of this Actor
Syntax
my_paintable:SetMaterial(material_path, index = -1, attachable_id = "")
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
material_path
|
MaterialPath | — | The new Material to apply.<br/><br/>Note: depending on the entity you are applying, the material needs to be configured to be "Used with Skeletal Mesh" or "Used with Particles", etc. in the material settings, otherwise it may not be applied correctly |
index
optional
|
integer | -1 |
The material index to apply (<code>-1</code> means all indices) |
attachable_id
optional
|
string | "" |
The attachable ID (set with <code>AddSkeletalMeshAttached</code> or <code>AddStaticMeshAttached</code>) to apply the material. Pass empty to set on main mesh only |