Function
Moderate
Paintable:ResetMaterial
Resets the material from the specified index to the original one
Syntax
my_paintable:ResetMaterial(index = -1, attachable_id = "")
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
index
optional
|
integer | -1 |
The material index to apply (<code>-1</code> means all indices) |
attachable_id
optional
|
string | "" |
The attachable ID (set with <code>AddSkeletalMeshAttached</code> or <code>AddStaticMeshAttached</code>) to reset the material. Pass empty to reset on main mesh only |