Event
Character.SwimmingModeChange
Called when Swimming Mode changes
Syntax
Character.Subscribe("SwimmingModeChange", function(self, old_state, new_state)
-- il tuo codice
end)
Arguments
| Name | Type | Default | Description |
|---|---|---|---|
self
|
Character | — | — |
old_state
|
SwimmingMode | — | — |
new_state
|
SwimmingMode | — | — |