Evento
Character.SwimmingModeChange
Called when Swimming Mode changes
Non ancora tradotto
Sintassi
Character.Subscribe("SwimmingModeChange", function(self, old_state, new_state)
-- il tuo codice
end)
Argomenti
| Nome | Tipo | Predefinito | Descrizione |
|---|---|---|---|
self
|
Character | — | — |
old_state
|
SwimmingMode | — | — |
new_state
|
SwimmingMode | — | — |