nanos world API Reference Unofficial documentation
Static function Client Slow

Level.LoadStreamLevel

Loads a Level in runtime

Syntax

Lua
Level.LoadStreamLevel(level_name, should_block_on_load = false, make_visible_after_load = true)

Parameters

Name Type Default Description
level_name string
should_block_on_load optional boolean false If this should be a blocking operation - the game will freeze
make_visible_after_load optional boolean true If this should be visible automatically after loaded