nanos world API Reference Unofficial documentation
Constructor Shared

VehicleWheeled.Default Constructor

Syntax

Lua
VehicleWheeled(location, rotation, asset, collision_type = CollisionType.Auto, gravity_enabled = true, auto_unflip = true, engine_sound = nanos-world::A_Vehicle_Engine_01, horn_sound = nanos-world::A_Vehicle_Horn_Toyota, brake_sound = nanos-world::A_Vehicle_Brake, engine_start_sound = nanos-world::A_Car_Engine_Start, vehicle_door_sound = nanos-world::A_Vehicle_Door, auto_start_engine = true, custom_animation_blueprint = "", spawn_mode = SpawnMode.Immediate)

Parameters

Name Type Default Description
location Vector — —
rotation Rotator — —
asset SkeletalMeshPath — —
collision_type optional CollisionType CollisionType.Auto —
gravity_enabled optional boolean true —
auto_unflip optional boolean true Auto rotates the vehicle if flipped
engine_sound optional SoundPath nanos-world::A_Vehicle_Engine_01 —
horn_sound optional SoundPath nanos-world::A_Vehicle_Horn_Toyota —
brake_sound optional SoundPath nanos-world::A_Vehicle_Brake —
engine_start_sound optional SoundPath nanos-world::A_Car_Engine_Start —
vehicle_door_sound optional SoundPath nanos-world::A_Vehicle_Door —
auto_start_engine optional boolean true —
custom_animation_blueprint optional BlueprintPath "" —
spawn_mode optional SpawnMode SpawnMode.Immediate Pass <code>SpawnMode.AfterConstructor</code> or <code>SpawnMode.Manual</code> to avoid immediately sending the entity to clients and improve performance when you want to configure it by setting several configs. Must call <code>FinishSpawn()</code> after all