Progetto H — Riferimento API Documentazione & Scripting
Costruttore Condiviso

VehicleWheeled.Default Constructor

Sintassi

Lua
VehicleWheeled(location, rotation, asset, collision_type = CollisionType.Auto, gravity_enabled = true, auto_unflip = true, engine_sound = nanos-world::A_Vehicle_Engine_01, horn_sound = nanos-world::A_Vehicle_Horn_Toyota, brake_sound = nanos-world::A_Vehicle_Brake, engine_start_sound = nanos-world::A_Car_Engine_Start, vehicle_door_sound = nanos-world::A_Vehicle_Door, auto_start_engine = true, custom_animation_blueprint = "", spawn_mode = SpawnMode.Immediate)

Parametri

Nome Tipo Predefinito Descrizione
location Vector
rotation Rotator
asset SkeletalMeshPath
collision_type facoltativo CollisionType CollisionType.Auto
gravity_enabled facoltativo boolean true
auto_unflip facoltativo boolean true Auto rotates the vehicle if flipped
engine_sound facoltativo SoundPath nanos-world::A_Vehicle_Engine_01
horn_sound facoltativo SoundPath nanos-world::A_Vehicle_Horn_Toyota
brake_sound facoltativo SoundPath nanos-world::A_Vehicle_Brake
engine_start_sound facoltativo SoundPath nanos-world::A_Car_Engine_Start
vehicle_door_sound facoltativo SoundPath nanos-world::A_Vehicle_Door
auto_start_engine facoltativo boolean true
custom_animation_blueprint facoltativo BlueprintPath ""
spawn_mode facoltativo SpawnMode SpawnMode.Immediate Pass <code>SpawnMode.AfterConstructor</code> or <code>SpawnMode.Manual</code> to avoid immediately sending the entity to clients and improve performance when you want to configure it by setting several configs. Must call <code>FinishSpawn()</code> after all