Progetto H — API Reference API & Scripting Documentation
Function Shared Slow

Paintable:SetMaterialTextureParameter

Sets a texture parameter in this Actor's material to an image

Syntax

Lua
my_paintable:SetMaterialTextureParameter(parameter_name, texture_path, index = -1, attachable_id = "")

Parameters

Name Type Default Description
parameter_name string The name of the material parameter
texture_path ImagePath The path to texture, a url or a base64
index optional integer -1 The material index to apply (<code>-1</code> means all indices)
attachable_id optional string "" The attachable ID (set with <code>AddSkeletalMeshAttached</code> or <code>AddStaticMeshAttached</code>) to apply the material parameter. Pass empty to set on main mesh only