Function
Slow
Melee:SetImpactSound
Sets the Sound when hitting something
Syntax
my_melee:SetImpactSound(surface_type, asset_path, volume = 1.0, pitch = 1.0)
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
surface_type
|
SurfaceType | — | The surface to apply the sound. Use <code>SurfaceType.Default</code> to be the default to all non defined surfaces. Note: Surfaces <b>Water</b> and <b>Flesh</b> already have default sounds and must be explicitly overridden |
asset_path
|
SoundPath | — | The Sound used when attacking |
volume
optional
|
float | 1.0 |
— |
pitch
optional
|
float | 1.0 |
— |