Function
Fast
Bleeding edge only
Entity:IsSpawned
Gets if this Entity finished spawning.<br><br>An Entity spawned with a deferred <code>SpawnMode</code> is only spawned after <code>FinishSpawn()</code> is called on it or when the Inherited Class constructor returns, everything else is spawned right away.
Syntax
my_entity:IsSpawned()
Returns
- boolean If the Entity finished spawning