Progetto H — API Reference API & Scripting Documentation
Function Shared Fast Bleeding edge only

Entity:IsSpawned

Gets if this Entity finished spawning.<br><br>An Entity spawned with a deferred <code>SpawnMode</code> is only spawned after <code>FinishSpawn()</code> is called on it or when the Inherited Class constructor returns, everything else is spawned right away.

Syntax

Lua
my_entity:IsSpawned()

Returns

  • boolean If the Entity finished spawning