Event Network authority Character.Fire When Character fires a Weapon Syntax Lua Copy Character.Subscribe("Fire", function(self, weapon) -- il tuo codice end) Arguments Name Type Default Description self Character — — weapon Weapon — — ← FallingModeChange → GaitModeChange Character Characters represents Actors which can be possessed, can move and interact with world. They are the default Skeletal Mesh Character built for nanos world. See on Character