Structs
6 classes
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ColorA color composed of components (R, G, B, A) with floating point precision.
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MatrixA Matrix is an array of numbers this can be used for geometric and positional calculations. This is mainly used internally.
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QuatFloating point Quaternion that can represent a rotation about an axis in 3-D space
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RotatorA container for rotation information (Pitch, Yaw, Roll). All rotation values are stored in degrees.
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VectorA Vector composed of components (X, Y, Z) with floating point precision. Used mainly for entity position.
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Vector2DA Vector2D composed of components (X, Y) with floating point precision. Used mainly for HUD and Drawing on screen.