Static function
Fast
Timer.Bind
Binds a Timer to any Actor. The timer will be automatically cleared when the Actor is destroyed
Syntax
Timer.Bind(timer_id, actor)
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
timer_id
|
integer | — | The Timer ID |
actor
|
Actor | — | Actor to be bound |
Examples
local character = Character(Vector(), Rotator(), "nanos-world::SK_Male"),,local my_timer = Timer.SetTimeout(function(_character), -- Do something with _character, -- Ex: Destroy the character after 10 seconds, _character:Destroy(),end, 10000, character),,-- Binds the Timer to the Character,-- This will ensure it will never trigger if the character is destroyed before it,-- With this you don't need to validate if the '_character' parameter is valid,Timer.Bind(my_timer, character)