Function
Slow
Weapon:SetMagazineMesh
Set the mesh used when the Character reloads the weapon.<br/><br/>Will drop this Mesh as an animation effect.
Syntax
my_weapon:SetMagazineMesh(magazine_mesh, magazine_mesh_hide_bone = b_gun_mag)
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
magazine_mesh
|
StaticMeshPath | — | — |
magazine_mesh_hide_bone
optional
|
string | b_gun_mag |
Weapon bone to hide when reloading it |