Function
Slow
Weapon:SetAnimationCharacterFire
Animation played by the Character when Firing
Syntax
my_weapon:SetAnimationCharacterFire(animation_character_fire_path, play_rate = 1)
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
animation_character_fire_path
|
AnimationPath | — | — |
play_rate
optional
|
float | 1 |
— |