Function
Fast
Vehicle:SetExplosionSettings
Configures the Explosion Settings when health reaches zero
Syntax
my_vehicle:SetExplosionSettings(engine_relative_location, materials_index_burnt_override, materials_index_burnt_invisible)
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
engine_relative_location
|
Vector | — | Relative location of the Engine. Used to apply particles and effects. |
materials_index_burnt_override
|
table | — | List of material indexes to override to burnt when exploded. Leave it empty for all indexes. |
materials_index_burnt_invisible
|
table | — | List of material indexes to override to invisible when exploded. Leave it empty for all indexes. |
Examples
my_vehicle:SetExplosionSettings(Vector(-50, 0, 0), { 1, 2, 4 }, { 3 })