Function
Slow
Bleeding edge only
Vehicle:SetAnimationBlueprintPropertyValue
Sets an Animation Blueprint Property/Variable value directly on the Animation Blueprint passed in the constructor.<br><br><b>Note:</b> only <a href='/docs/scripting-reference/classes/vehiclewheeled'>VehicleWheeled</a> has an Animation Blueprint, on any other Vehicle type this does nothing.
Syntax
my_vehicle:SetAnimationBlueprintPropertyValue(property_name, value)
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
property_name
|
string | — | — |
value
|
any | — | — |