nanos world API Reference Unofficial documentation
Constructor Shared

StaticMesh.Default Constructor

Syntax

Lua
StaticMesh(location, rotation, static_mesh_asset, collision_type = CollisionType.Auto, spawn_mode = SpawnMode.Immediate)

Parameters

Name Type Default Description
location Vector
rotation Rotator
static_mesh_asset StaticMeshPath
collision_type optional CollisionType CollisionType.Auto
spawn_mode optional SpawnMode SpawnMode.Immediate Pass <code>SpawnMode.AfterConstructor</code> or <code>SpawnMode.Manual</code> to avoid immediately sending the entity to clients and improve performance when you want to configure it by setting several configs. Must call <code>FinishSpawn()</code> after all