Function
Slow
Particle:SetParameterMaterialFromTexture
This will create a Material and set this Texture as it's parameter internally, then set the Material into the Particle parameter
Syntax
my_particle:SetParameterMaterialFromTexture(parameter, value)
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
parameter
|
string | — | The parameter name |
value
|
ImagePath | — | The Texture value |