Constructor
Melee.Default Constructor
Syntax
Melee(location, rotation, asset, collision_type = CollisionType.Auto, gravity_enabled = true, handling_mode = HandlingMode.Torch, crosshair_material = "", can_use = true, spawn_mode = SpawnMode.Immediate)
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
location
|
Vector | — | — |
rotation
|
Rotator | — | — |
asset
|
StaticMeshPath | — | — |
collision_type
optional
|
CollisionType | CollisionType.Auto |
— |
gravity_enabled
optional
|
boolean | true |
— |
handling_mode
optional
|
HandlingMode | HandlingMode.Torch |
— |
crosshair_material
optional
|
MaterialPath | "" |
— |
can_use
optional
|
boolean | true |
— |
spawn_mode
optional
|
SpawnMode | SpawnMode.Immediate |
Pass <code>SpawnMode.AfterConstructor</code> or <code>SpawnMode.Manual</code> to avoid immediately sending the entity to clients and improve performance when you want to configure it by setting several configs. Must call <code>FinishSpawn()</code> after all |