Event Shared Grenade.Throw Triggered when the grenade has been thrown Syntax Lua Copy Grenade.Subscribe("Throw", function(self, handler) -- il tuo codice end) Arguments Name Type Default Description self Grenade — The grenade which exploded handler Character — The Character which has thrown it ← Explode Grenade Grenades are Pickables which Characters can grab and throw. It explodes after X seconds after thrown, causing damage around. See on Grenade