Event
Damageable.TakeDamage
Triggered when this Entity takes damage
Syntax
Damageable.Subscribe("TakeDamage", function(self, damage, bone, type, from_direction, instigator, causer)
-- il tuo codice
end)
Arguments
| Name | Type | Default | Description |
|---|---|---|---|
self
|
Damageable | — | — |
damage
|
integer | — | — |
bone
|
string | — | Damaged bone |
type
|
DamageType | — | Damage Type |
from_direction
|
Vector | — | Direction of the damage relative to the damaged actor |
instigator
|
Player | — | The player which caused the damage |
causer
|
any | — | The object which caused the damage |
Returns
- number Return the multiplier to the final damage. Return <code>0</code> to cancel the damage (will still display animations, particles and apply impact forces). The default <code>1.0</code>.