Function
Fast
Character:SetImpactDamageTaken
Set the Impact Damage taken when being run over by things.<br/><br/>Setting to 0 will make the Character to do not take damage or enter ragdoll mode
Syntax
my_character:SetImpactDamageTaken(impact_damage)
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
impact_damage
|
integer | — | Default is 10 |