Event
Character.RagdollModeChange
When Character enters or leaves ragdoll
Syntax
Character.Subscribe("RagdollModeChange", function(self, old_state, new_state)
-- il tuo codice
end)
Arguments
| Name | Type | Default | Description |
|---|---|---|---|
self
|
Character | — | — |
old_state
|
boolean | — | — |
new_state
|
boolean | — | — |