nanos world API Reference Unofficial documentation
Function Server Slow

Cable:AttachEndTo

Attaches the end of this cable to another Actor at a specific bone or relative location. For optimization, it is recommended to be the last method to call when setting up the cable.<br/><br/>Note¹: You can attach the end only, and the start will fixed at the Cable's location.<br/><br/>Note²: If no linear limit is set, the entity will be snapped to the other actor. Alternatively you can keep a physics constraint offset by passing it as parameter.

Syntax

Lua
my_cable:AttachEndTo(other, relative_location = Vector(0, 0, 0), bone_name = "", constraint_offset = Vector(0, 0, 0))

Parameters

Name Type Default Description
other Actor
relative_location optional Vector Vector(0, 0, 0)
bone_name optional string "" Which bone to attach to. If empty it will be attached to the Actor, otherwise to the Mesh at the bone/socket
constraint_offset optional Vector Vector(0, 0, 0) The physics constraint offset applied to the attached end, in the local space of the other Actor

Returns

  • boolean attached_successfully if it was attached successfully