Function
Moderate
Actor:AttachTo
Attaches this Actor to any other Actor, optionally at a specific bone
Syntax
my_actor:AttachTo(other, attachment_rule = SnapToTarget, bone_name = "", lifespan_when_detached = -1, use_absolute_rotation = false)
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
other
|
Actor | — | Other actor to attach |
attachment_rule
optional
|
AttachmentRule | SnapToTarget |
How to attach |
bone_name
optional
|
string | "" |
Which bone to attach to. If empty it will be attached to the Actor, otherwise to the Mesh at the bone/socket |
lifespan_when_detached
optional
|
float | -1 |
Seconds before destroying this Actor when detached, setting it to 0 will automatically destroy this actor when detached, setting it to 10 will destroy this after 10 seconds when detached |
use_absolute_rotation
optional
|
boolean | false |
Whether to force attached object to use absolute rotation (will not follow parent) |
Returns
-
boolean
attached_successfullyif it was attached successfully