Funzione statica
Moderato
Trace.CapsuleMulti
Trace a capsule against the world using object types and return overlapping hits and then first blocking hit<br/><br/>Note: The Trace will collide with the ObjectType (in the Collision Settings), even if the channel is ignored below.<br/><br/>Results are sorted, so a blocking hit (if found) will be the last element of the array<br/><br/>Only the single closest blocking result will be generated, no tests will be done after that
Non ancora tradotto
Sintassi
Trace.CapsuleMulti(start_location, end_location, radius, half_height, collision_channel = WorldStatic, trace_mode = 0, ignored_actors = {})
Parametri
| Nome | Tipo | Predefinito | Descrizione |
|---|---|---|---|
start_location
|
Vector | — | Start location of the capsule |
end_location
|
Vector | — | End location of the capsule |
radius
|
float | — | Radius of the capsule to sweep |
half_height
|
float | — | Distance from center of capsule to tip of hemisphere endcap. |
collision_channel
facoltativo
|
CollisionChannel|integer | WorldStatic |
Supports several channels separating by <code>|</code> (using bit-wise operations) |
trace_mode
facoltativo
|
TraceMode|integer | 0 |
Trace Mode, pass all parameters separating by <code>|</code> (using bit-wise operations)<br/><br/>You need to explicitly pass the modes to return the values you want |
ignored_actors
facoltativo
|
Actor[] | {} |
Array of actors to ignore during the trace |
Valore restituito
- table[]