Riferimento API di nanos world Documentazione italiana non ufficiale
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Enumerazioni

TraceMode

8 valori

Nome Valore Descrizione
TraceMode.DrawDebug 1 << 0 Whether to draw a 3D line representing the ray
TraceMode.TraceComplex 1 << 1 Whether should trace against complex collision
TraceMode.ReturnPhysicalMaterial 1 << 2 Whether want to include the physical material in the results (adds <code>SurfaceType</code> to result)
TraceMode.ReturnEntity 1 << 3 Whether want to return the Entity hit (adds <code>Entity</code> to result)
TraceMode.ReturnNames 1 << 4 Whether should return names (adds <code>ActorName</code>, <code>ComponentName</code> and <code>BoneName</code> to result)
TraceMode.ReturnUV 1 << 5 Whether want to trace and return UV information (adds <code>UV</code> to result)
TraceMode.TraceOnlyVisibility 1 << 6 Whether should only trace for objects that don't ignore visibility collision channel
TraceMode.ReturnItem 1 << 7 Whether should return extra data about item that was hit (hit primitive specific - usually the instanced index) (adds <code>Item</code> to result)