Costruttore
Grenade.Default Constructor
Sintassi
Grenade(location, rotation, static_mesh_asset = nanos-world::SM_Grenade_G67, explosion_particles = nanos-world::P_Grenade_Special, explosion_sound = nanos-world::A_Explosion_Large, collision_type = CollisionType.Auto, gravity_enabled = true, spawn_mode = SpawnMode.Immediate)
Parametri
| Nome | Tipo | Predefinito | Descrizione |
|---|---|---|---|
location
|
Vector | — | — |
rotation
|
Rotator | — | — |
static_mesh_asset
facoltativo
|
StaticMeshPath | nanos-world::SM_Grenade_G67 |
— |
explosion_particles
facoltativo
|
ParticlePath | nanos-world::P_Grenade_Special |
— |
explosion_sound
facoltativo
|
SoundPath | nanos-world::A_Explosion_Large |
— |
collision_type
facoltativo
|
CollisionType | CollisionType.Auto |
— |
gravity_enabled
facoltativo
|
boolean | true |
— |
spawn_mode
facoltativo
|
SpawnMode | SpawnMode.Immediate |
Pass <code>SpawnMode.AfterConstructor</code> or <code>SpawnMode.Manual</code> to avoid immediately sending the entity to clients and improve performance when you want to configure it by setting several configs. Must call <code>FinishSpawn()</code> after all |