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Grenade.Default Constructor

Sintassi

Lua
Grenade(location, rotation, static_mesh_asset = nanos-world::SM_Grenade_G67, explosion_particles = nanos-world::P_Grenade_Special, explosion_sound = nanos-world::A_Explosion_Large, collision_type = CollisionType.Auto, gravity_enabled = true, spawn_mode = SpawnMode.Immediate)

Parametri

Nome Tipo Predefinito Descrizione
location Vector
rotation Rotator
static_mesh_asset facoltativo StaticMeshPath nanos-world::SM_Grenade_G67
explosion_particles facoltativo ParticlePath nanos-world::P_Grenade_Special
explosion_sound facoltativo SoundPath nanos-world::A_Explosion_Large
collision_type facoltativo CollisionType CollisionType.Auto
gravity_enabled facoltativo boolean true
spawn_mode facoltativo SpawnMode SpawnMode.Immediate Pass <code>SpawnMode.AfterConstructor</code> or <code>SpawnMode.Manual</code> to avoid immediately sending the entity to clients and improve performance when you want to configure it by setting several configs. Must call <code>FinishSpawn()</code> after all