Funzione
Veloce
Character:SetFallDamageTaken
Set the Fall Damage multiplier taken when falling from High places.<br/><br/>Setting to 0 will make the Character to do not take any damage
Non ancora tradotto
Sintassi
my_character:SetFallDamageTaken(damage)
Parametri
| Nome | Tipo | Predefinito | Descrizione |
|---|---|---|---|
damage
|
integer | — | Default is 10 |