Riferimento API di nanos world Documentazione italiana non ufficiale
Documentazione ufficiale
Costruttore Condiviso

Character.Default Constructor

Sintassi

Lua
Character(location, rotation, skeletal_mesh_asset, collision_type = CollisionType.Auto, gravity_enabled = true, max_health = 100, death_sound = nanos-world::A_Male_01_Death, pain_sound = nanos-world::A_Male_01_Pain, spawn_mode = SpawnMode.Immediate)

Parametri

Nome Tipo Predefinito Descrizione
location Vector
rotation Rotator
skeletal_mesh_asset SkeletalMeshPath
collision_type facoltativo CollisionType CollisionType.Auto
gravity_enabled facoltativo boolean true
max_health facoltativo integer 100 Current / Max Health
death_sound facoltativo SoundPath nanos-world::A_Male_01_Death Played when Character dies
pain_sound facoltativo SoundPath nanos-world::A_Male_01_Pain Played when Character takes damage
spawn_mode facoltativo SpawnMode SpawnMode.Immediate Pass <code>SpawnMode.AfterConstructor</code> or <code>SpawnMode.Manual</code> to avoid immediately sending the entity to clients and improve performance when you want to configure it by setting several configs. Must call <code>FinishSpawn()</code> after all