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CharacterSimple.Default Constructor

Sintassi

Lua
CharacterSimple(location, rotation, mesh, custom_animation_blueprint = "", collision_type = CollisionType.Auto, gravity_enabled = true, spawn_mode = SpawnMode.Immediate)

Parametri

Nome Tipo Predefinito Descrizione
location Vector — —
rotation Rotator — —
mesh SkeletalMeshPath|StaticMeshPath — —
custom_animation_blueprint facoltativo BlueprintPath "" —
collision_type facoltativo CollisionType CollisionType.Auto —
gravity_enabled facoltativo boolean true —
spawn_mode facoltativo SpawnMode SpawnMode.Immediate Pass <code>SpawnMode.AfterConstructor</code> or <code>SpawnMode.Manual</code> to avoid immediately sending the entity to clients and improve performance when you want to configure it by setting several configs. Must call <code>FinishSpawn()</code> after all